Sunday, 30 November 2008

Time-based imaging project part2

Few weeks ago I have seen a Live Action Animation "Tango" by Zbigniew Rybczynski. This Polish artist's video had a great impact on me. It is showing a single small space - a room - where 36 characters, in different stages of life, are interacting. It would not be possible to have this much action happening in one room so Rybczynski came up with an unique idea. This is how he explains his idea: 'I had to draw and paint about 16.000 cell-mattes, and make several hundred thousand exposures on an optical printer. It took a full seven months, sixteen hours per day, to make the piece.' http://www.zbigvision.com


I was deeply inspired by Zbig Rybczynski's "Tango" and so wanted to include this inspiration in my project. The fact is that he is using layers on layers of animation. His piece is timeless. It remeinded me of other, more contemporary artists. Semiconductor is a team of artists who experiment with digital animation and video-editing. 'Semiconductor make moving image works which reveal our physical world in flux; cities in motion, shifting landscapes and systems in chaos. Since 1999 UK artists Ruth Jarman and Joe Gerhardt have worked with digital animation to transcend the constraints of time, scale and natural forces; they explore the world beyond human experience, questioning our very existence.' http://www.semiconductorfilms.com. I believe, they are using layer-on-layer animation in one of their piece called 'Earth Moves'. This is few snapshots from their website:

I am certain that these inspirations will find place in my project. My idea is to use a statis camera and record a chosen location so to use it as a background of my video. The foreground will be a static image edited frame by frame in photoshop. I am thinking of a city location and using an image of a building in the foreground. Like in the last picture above, I will edit the building 30 times for each second. I am not planing to spend full seven months of editing as Rybczynski did :-) Thanks to mathematical precision of Photoshop effects I can be much quicker in editing.

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